AoeStats
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Arena

509773062Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 44m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1527
+12
🇦🇷 Bengalis · Argentina
1469
+14
🇦🇷 Franks · Argentina
1419
+16
🇺🇸 Spanish · United States
1383
+18
🇻🇪 Chinese · Venezuela
1514
-19
🇻🇪 Varangians · Venezuela
1422
-15
🇻🇪 Danes · Venezuela
1412
-14
🇨🇴 Franks · Colombia
1355
-12
Player eAPM Actions Feudal Castle Imperial Opening
63 2,797 10:26 13:41 39:40 ⛏ Fast Castle
50 2,203 10:17 13:56 29:07 ⛏ Fast Castle
49 2,166 9:27 14:30 32:33 ⛏ Fast Castle
44 1,927 10:52 14:35 29:47 ⛏ Fast Castle
39 1,728 9:12 13:51 28:45 ⛏ Fast Castle
37 1,618 9:52 14:42 34:26 ⛏ Fast Castle
33 1,443 10:37 14:24 33:34 ⛏ Fast Castle
30 1,307 10:37 15:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,810 13,225 22,935 1,000 67,970 74,795
26,070 14,084 14,950 2,350 57,454 59,213
21,655 16,140 12,695 1,715 52,205 58,136
26,005 14,520 9,180 1,730 51,435 57,203
11,730 17,510 8,920 4,315 42,475 45,082
17,375 7,620 6,435 3,760 35,190 40,720
15,630 8,350 9,220 1,600 34,800 37,156
15,645 11,455 4,215 2,350 33,665 34,115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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