AoeStats
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Baltic

510377829Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 75m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇹 Japanese · Lithuania
1099
+12
🇹🇷 Saxons · Türkiye
1087
+13
🇫🇷 Varangians · France
1065
+14
🇫🇷 Byzantines · France
1062
+14
🇨🇿 Bulgarians · Czechia
1077
-15
🇨🇿 Varangians · Czechia
1051
-15
🇨🇿 Koreans · Czechia
980
-12
🇨🇿 Lithuanians · Czechia
966
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 2,639 9:15 15:26 29:49 ⛏ Fast Castle
35 2,667 11:17 17:26 37:49 ⛏ Fish Boom FC
33 2,515 12:38 21:35 36:35 ⛏ Fish Boom FC
33 2,533 12:22 17:56 32:20 ⛏ Fish Boom FC
24 1,853 12:00 17:17 33:23 ⛏ Fish Boom FC
24 1,809 11:23 18:20 30:39 ⛏ Fish Boom FC
20 1,486 14:23 23:03 33:51 ⛏ Fish Boom
18 1,380 10:18 19:03 30:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,015 38,020 37,730 1,660 136,425 166,721
45,730 33,700 28,925 2,300 110,655 120,914
41,455 36,442 28,260 3,930 110,087 130,305
45,940 25,380 15,545 1,190 88,055 102,067
37,120 12,510 27,985 3,040 80,655 109,924
20,310 26,700 22,025 4,330 73,365 98,728
21,585 18,780 11,565 4,270 56,200 64,722
12,850 21,390 13,415 1,600 49,255 53,683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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