AoeStats
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Fortress

510118458Analyzed
4v4 RM · 22h ago on Sep 29, 2026· 11m 53s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
1141
+14
🇨🇴 Britons · Colombia
1130
+14
🇨🇳 Spanish · China
1120
+15
🇨🇳 Turks · China
1120
+15
🇳🇱 Spanish · Netherlands
1126
-16
🇹🇷 Mongols · Türkiye
1090
-14
🇷🇺 Saxons · Russia
1079
-14
🇩🇪 Danes · Germany
1071
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 466 8:54 — — ⛏ Fast Castle
38 455 8:14 — — ⛏ Fast Castle
37 440 8:21 — —
26 314 7:17 — — ⛏ Fast Castle
20 235 7:24 11:22 — ⛏ Fast Castle
16 196 7:29 — —
13 160 7:22 — —
12 140 7:15 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,675 1,180 200 0 4,055 4,694
2,425 1,285 300 0 4,010 4,583
2,650 950 200 0 3,800 4,529
2,450 855 250 0 3,555 4,209
2,200 835 200 0 3,235 4,252
1,600 520 50 0 2,170 4,999
1,375 775 0 0 2,150 3,539
1,050 385 0 5 1,440 2,847
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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