AoeStats
← 长乐冠希

Pilgrims

509274349Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 56m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Poles · Japan
1728
+11
🇦🇷 Spanish · Argentina
1688
+13
🇻🇳 Persians · Vietnam
1628
+15
🇹🇼 Varangians · Taiwan
1597
+16
🇫🇮 Danes · Finland
1640
-15
🇲🇽 Vikings · Mexico
1619
-14
🇺🇸 Koreans · United States
1602
-13
🇭🇰 Byzantines · Hong Kong SAR China
1591
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 3,005 12:55 18:38 24:05 ⛏ Fish Boom FC into Fast Imp
53 2,976 9:44 13:16 31:29 ⛏ Fish Boom FC
46 2,577 11:21 15:17 28:45 ⛏ Fish Boom FC into Fire Galleys
43 2,456 9:48 19:45 54:45 ⛏ Fish Boom into Fire Galleys FC
42 2,404 13:55 17:39 — ⛏ Fish Boom FC
36 2,055 11:29 15:19 46:14 ⛏ Fish Boom FC
34 1,939 11:17 15:32 40:31 ⛏ Fish Boom FC
30 1,708 11:54 15:28 29:19 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,970 59,683 19,310 7,245 99,208 105,391
30,840 24,770 18,480 3,785 77,875 77,922
34,620 17,863 19,980 5,035 77,498 81,762
24,425 30,318 15,950 3,685 74,378 80,528
33,565 20,018 13,870 5,700 73,153 82,151
25,205 26,063 16,375 2,340 69,983 70,530
15,690 29,690 7,820 3,250 56,450 59,110
14,100 19,382 10,445 1,005 44,932 44,944
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.