AoeStats
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Nomad

509268118Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 15m 48s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1821
+8
🇻🇳 Varangians · Vietnam
1801
+9
🇺🇸 Burgundians · United States
1716
+12
🇻🇳 Dravidians · Vietnam
1705
+12
🇧🇷 Burmese · Brazil
1730
-14
🇺🇸 Spanish · United States
1621
-10
🇭🇰 Italians · Hong Kong SAR China
1609
-10
🇺🇸 Vietnamese · United States
1546
-7
Player eAPM Actions Feudal Castle Imperial Opening
52 819 13:27 — — ⛏ Fish Boom FC
46 731 12:24 — — ⛏ Fish Boom into Fire Galleys
45 715 14:05 — — ⛏ Fish Boom
44 695 13:29 — — ⛏ Fish Boom FC
41 652 13:13 — — ⛏ Fish Boom FC
41 642 13:31 — — ⛏ Fish Boom FC
37 589 14:14 — — ⛏ Fish Boom FC
35 546 13:01 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
3,450 3,500 600 0 7,550 7,429
2,625 3,295 455 105 6,480 5,871
3,280 2,701 250 0 6,231 6,204
2,800 2,434 250 100 5,584 5,166
2,800 2,475 250 10 5,535 5,588
2,900 2,182 250 100 5,432 5,117
2,000 3,175 155 100 5,430 5,626
2,300 2,081 85 110 4,576 4,707
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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