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Black Forest

510454791Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 50m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Ethiopians · Canada
1348
+12
🇺🇸 Saxons · United States
1300
+14
🇦🇷 Dravidians · Argentina
1254
+15
🇲🇽 Celts · Mexico
1211
+17
🇺🇸 Ethiopians · United States
1309
-17
🇺🇸 Varangians · United States
1308
-17
🇺🇸 Saracens · United States
1225
-14
🇭🇺 Portuguese · Hungary
1141
-10
Player eAPM Actions Feudal Castle Imperial Opening
52 2,584 12:48 16:41 33:26 ⛏ Fast Castle
50 2,479 10:50 14:27 28:30 ⛏ Fast Castle
47 2,356 16:02 20:29 35:49 ⛏ Fast Castle
41 2,032 11:37 15:18 29:32 ⛏ Fast Castle
40 2,024 10:03 13:36 29:03 ⛏ Fast Castle
30 1,512 13:01 16:53 39:34 ⛏ Fast Castle
29 1,434 9:55 17:12 48:45 ⛏ Fast Castle
26 1,285 13:04 17:31 40:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,080 29,350 21,425 1,050 87,905 99,219
40,140 18,151 20,095 2,540 80,926 86,097
19,505 35,923 14,780 4,305 74,513 80,873
21,895 23,675 18,475 1,675 65,720 80,070
21,765 24,097 7,150 1,735 54,747 61,182
14,650 18,957 10,415 4,040 48,062 55,148
13,875 16,298 13,180 1,930 45,283 51,909
15,355 11,923 6,945 1,290 35,513 39,637
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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