AoeStats
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Coastal Forest

510652477Analyzed
4v4 RM · 21h ago on Oct 2, 2026· 45m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1012
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Player eAPM Actions Feudal Castle Imperial Opening
51 2,312 11:09 18:27 32:27 ⛏ Fish Boom FC
45 2,024 9:27 20:01 37:32 ⚔ M@A Rush
37 1,680 9:29 20:17 37:36 ⚔ M@A Rush
37 1,676 9:58 16:32 35:00 ⛏ Fast Castle
34 1,552 9:51 25:06 41:53 ⚔ Scout Rush
30 1,344 11:00 25:25 40:03 ⚔ Scout Rush
28 1,246 13:01 36:20 — ⚔ Drush into Archers
17 771 9:41 18:01 31:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,865 18,881 12,135 1,505 54,386 69,103
19,535 12,221 9,355 2,250 43,361 47,724
12,805 17,406 8,240 2,700 41,151 43,925
19,000 10,520 8,270 1,620 39,410 46,966
16,540 9,243 6,060 2,250 34,093 41,034
17,495 8,830 6,885 470 33,680 33,955
15,135 8,945 7,520 1,755 33,355 34,265
5,700 4,523 1,715 180 12,118 13,736
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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