AoeStats
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Arabia

509038702Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 46m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1260
+15
🇨🇳 Franks · China
1210
+16
🇲🇽 Saxons · Mexico
1235
-16
🇲🇽 Varangians · Mexico
1217
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,184 10:29 20:24 40:55 ⚔ FC into Archers
43 2,008 9:35 19:37 36:58 ⚔ Archer Rush
41 1,916 9:25 22:02 — ⚔ Scout Rush
34 1,565 8:30 20:26 38:53 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,165 12,075 12,105 300 52,645 58,811
19,820 20,770 7,730 1,735 50,055 57,470
19,315 9,848 11,900 1,700 42,763 43,305
9,070 7,697 8,440 1,030 26,237 29,434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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