AoeStats
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Oasis

509968685Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 16m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
1314
+16
🇦🇷 Varangians · Argentina
1215
+20
🇦🇷 Saxons · Argentina
1207
+21
🇺🇸 Koreans · United States
1375
-21
🇺🇸 Persians · United States
1301
-19
🇨🇳 Mongols · China
1264
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 845 8:51 — — ⚔ Archer Rush
49 807 12:11 15:59 — ⛏ Fast Castle
48 782 9:55 — — ⚔ Scout Rush
41 667 9:17 — — ⚔ Archer Rush
40 652 11:27 15:16 — ⛏ Fast Castle
29 473 10:40 14:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,250 2,700 1,225 130 7,305 7,613
2,050 2,324 1,225 0 5,599 5,919
3,695 1,840 50 0 5,585 6,833
2,775 2,153 250 200 5,378 5,192
2,675 1,570 250 0 4,495 5,872
2,500 1,113 250 375 4,238 4,672
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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