AoeStats
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Nomad

509505158Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 31m 15s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Inca · Guatemala
1466
+11
1429
+13
🇲🇽 Varangians · Mexico
1344
+17
🇲🇽 Lithuanians · Mexico
1383
-15
🇲🇽 Danes · Mexico
1375
-14
🇲🇽 Persians · Mexico
1320
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 1,863 13:36 19:33 — ⛏ Fish Boom FC
59 1,847 14:04 18:28 — ⛏ Fish Boom FC
52 1,613 14:12 17:39 — ⛏ Fish Boom FC
47 1,472 13:10 17:10 — ⛏ Fish Boom FC
44 1,375 11:44 23:04 — ⚔ Fish Boom into Scouts into Fire Galleys
42 1,298 12:09 24:23 — ⛏ Fish Boom into Fire Galleys into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
9,435 8,557 2,295 330 20,617 21,721
8,045 8,112 2,085 300 18,542 18,979
6,410 7,488 1,190 300 15,388 17,963
7,075 6,508 1,225 300 15,108 15,285
7,325 4,920 2,045 305 14,595 17,112
3,790 4,819 775 300 9,684 10,370
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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