AoeStats
← Pol Pot·波尔布特

Arena

510334033Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 44m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1308
+14
🇨🇳 Franks · China
1299
+14
🇨🇳 Goths · China
1273
+15
🇨🇳 Khmer · China
1269
+15
🇩🇪 Gurjaras · Germany
1324
-18
🇦🇷 Saracens · Argentina
1264
-15
🇩🇪 Varangians · Germany
1221
-13
🇹🇼 Khmer · Taiwan
1202
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 2,194 10:05 13:46 28:13 ⛏ Fast Castle
41 1,853 10:01 15:29 26:30 ⛏ Fast Castle
36 1,599 11:33 15:10 36:18 ⛏ Fast Castle
35 1,577 11:22 14:47 27:31 ⛏ Fast Castle
32 1,426 10:43 14:46 28:11 ⛏ Fast Castle
32 1,454 11:27 15:02 33:12 ⛏ Fast Castle
30 1,337 11:59 14:47 36:32 ⛏ Fast Castle
25 1,116 10:58 15:36 37:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,560 15,765 21,040 2,350 69,715 78,681
33,260 21,115 12,950 1,835 69,160 76,282
31,490 20,460 13,280 1,200 66,430 78,675
37,240 10,620 11,730 3,010 62,600 73,321
26,845 14,260 11,255 2,900 55,260 60,430
23,045 14,860 11,160 5,550 54,615 68,563
19,630 10,970 8,125 2,310 41,035 44,507
13,470 12,775 10,230 1,730 38,205 39,373
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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