AoeStats
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Pilgrims

509709803Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 33m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Danes · Peru
1511
+17
🇦🇷 Vikings · Argentina
1505
+18
🇦🇷 Italians · Argentina
1412
+21
🇦🇷 Malay · Argentina
1678
-24
🇨🇱 Varangians · Chile
1572
-20
🇦🇷 Danes · Argentina
1367
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 2,021 10:34 14:41 — ⛏ Fish Boom FC
36 1,233 11:25 17:44 — ⛏ Fish Boom FC
32 1,073 11:31 16:17 — ⛏ Fish Boom FC
32 1,084 10:39 17:35 30:36 ⛏ Fish Boom into Fire Galleys FC
31 1,063 9:58 19:33 — ⛏ Fish Boom into Galleys into Fire Galleys FC
31 1,059 13:27 17:48 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,175 15,295 5,055 1,700 30,225 34,379
9,375 11,408 5,595 1,300 27,678 28,534
7,445 13,340 3,515 1,500 25,800 27,028
6,185 8,262 2,725 430 17,602 17,273
6,790 6,015 465 1,715 14,985 15,687
6,180 3,255 955 2,260 12,650 12,812
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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