AoeStats
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African Clearing

510916659Analyzed
4v4 RM · 8h ago on Oct 3, 2026· 53m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Poles · Hong Kong SAR China
1059
+15
🇧🇷 Varangians · Brazil
1043
+16
🇨🇳 Mongols · China
1033
+16
🇲🇽 Saracens · Mexico
1021
+17
🇺🇸 Huns · United States
1086
-18
🇺🇸 Koreans · United States
1048
-16
🇩🇴 Saxons · Dominican Republic
1034
-16
🇺🇸 Hindustanis · United States
991
-14
Player eAPM Actions Feudal Castle Imperial Opening
84 4,509 12:41 18:28 41:42 ⛏ Fast Castle
41 2,232 15:04 19:07 37:40 ⛏ Fish Boom FC
30 1,609 15:52 22:13 41:34 ⚔ Scout Rush
26 1,411 14:28 18:34 42:20 ⛏ Fast Castle
22 1,175 17:42 28:26 — ⚔ Drush into Towers
21 1,157 17:01 34:01 — ⚔ Towers FC
21 1,151 14:49 19:46 — ⛏ Fast Castle
8 415 14:41 22:00 —

Resources

Player Food Wood Gold Stone Spent Collected
18,850 21,803 11,890 5,350 57,893 63,302
10,025 26,800 8,495 3,130 48,450 55,585
22,580 8,902 15,185 900 47,567 58,982
22,325 15,730 5,895 1,100 45,050 50,455
16,670 11,667 10,795 2,735 41,867 42,190
16,580 8,844 5,630 2,805 33,859 37,555
7,295 3,224 4,020 850 15,389 15,151
4,535 4,860 1,610 2,175 13,180 12,778
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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