AoeStats
← JR125941

Black Forest

510274354Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 50m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Franks · Australia
772
+19
🇦🇺 Spanish · Australia
757
+20
🇨🇴 Khmer · Colombia
715
+21
🇨🇱 Khmer · Chile
707
+23
🇫🇮 Varangians · Finland
867
-22
844
-21
🇨🇳 Hindustanis · China
828
-20
🇨🇳 Bohemians · China
822
-20
Player eAPM Actions Feudal Castle Imperial Opening
42 2,137 12:49 18:14 32:57 ⛏ Fast Castle
29 1,439 10:34 18:32 32:24 ⛏ Fast Castle
26 1,325 16:57 22:34 34:09 ⛏ Fast Castle
20 1,004 11:29 15:53 34:21 ⛏ Fast Castle
17 831 14:23 22:29 35:42 ⛏ Fast Castle
17 869 15:31 20:18 34:29 ⛏ Fast Castle
16 783 11:28 19:57 37:20 ⛏ Fast Castle
10 501 12:05 19:52 34:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,350 17,460 26,630 3,650 78,090 82,403
27,525 18,094 24,570 4,175 74,364 76,594
36,985 15,804 6,345 2,840 61,974 74,057
27,670 15,010 15,290 1,580 59,550 66,136
22,370 15,555 17,245 3,450 58,620 64,794
24,975 16,452 13,220 2,250 56,897 62,315
14,890 24,185 14,055 2,380 55,510 64,881
22,935 15,015 10,990 3,360 52,300 53,358
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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