AoeStats
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Arena

509587215Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 53m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Hindustanis · Taiwan
1376
+12
🇭🇰 Danes · Hong Kong SAR China
1371
+12
🇦🇷 Varangians · Argentina
1262
+16
1190
+19
🇨🇳 Franks · China
1314
-16
🇺🇸 Slavs · United States
1292
-16
🇻🇳 Khitans · Vietnam
1250
-14
🇵🇱 Muisca · Poland
1225
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,397 10:01 13:37 29:54 ⛏ Fast Castle
39 2,100 10:24 14:52 31:49 ⛏ Fast Castle
36 1,917 11:44 16:06 29:02 ⛏ Fast Castle
35 1,898 9:55 13:43 27:05 ⛏ Fast Castle
33 1,785 10:14 14:19 32:16 ⛏ Fast Castle
33 1,750 10:47 14:45 41:40 ⛏ Fast Castle
26 1,393 11:44 16:16 38:45 ⛏ Fast Castle
21 1,114 11:06 16:17 30:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,400 37,665 11,175 1,205 85,445 86,207
30,750 24,790 23,110 5,400 84,050 93,395
33,395 21,705 19,390 6,660 81,150 90,465
28,985 15,600 15,060 2,940 62,585 69,342
30,345 12,460 15,095 2,580 60,480 89,712
26,050 19,940 11,465 1,600 59,055 82,097
20,685 18,680 12,750 1,570 53,685 61,694
10,920 11,875 1,905 815 25,515 36,050
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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