AoeStats
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Pilgrims

509933298Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 53m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Danes · Vietnam
1437
+13
🇻🇳 Chinese · Vietnam
1382
+15
🇻🇳 Wei · Vietnam
1289
+19
🇻🇳 Varangians · Vietnam
1287
+18
🇨🇳 Lithuanians · China
1396
-18
🇨🇳 Koreans · China
1392
-18
🇧🇷 Vikings · Brazil
1330
-15
🇨🇳 Persians · China
1293
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 3,082 11:32 18:14 30:56 ⛏ Fish Boom FC
53 2,849 11:46 16:24 29:40 ⛏ Fish Boom into Fire Galleys FC
41 2,178 12:06 20:01 36:36 ⛏ Fish Boom FC
39 2,103 10:40 14:39 30:29 ⚔ Fish Boom FC into Scouts
28 1,520 12:09 16:59 47:47 ⛏ Fast Castle
23 1,233 10:45 14:47 32:05 ⛏ Fish Boom FC
21 1,127 11:41 16:25 32:35 ⛏ Fish Boom FC
20 1,047 12:54 17:47 41:51 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,345 28,404 22,850 3,455 87,054 109,052
30,720 23,710 11,010 1,700 67,140 75,491
26,585 14,713 14,250 7,000 62,548 86,095
12,970 29,290 15,795 3,550 61,605 79,945
19,480 25,475 10,515 5,290 60,760 72,499
20,225 22,852 10,285 3,725 57,087 63,958
24,620 16,269 10,015 1,150 52,054 66,939
11,905 10,585 5,345 2,110 29,945 32,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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