AoeStats
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Arena

510522169Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 49m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
844
+15
🇨🇱 Vikings · Chile
829
+16
🇬🇧 Danes · United Kingdom
787
+18
🇷🇺 Saxons · Russia
834
-17
🇺🇸 Franks · United States
819
-16
🇹🇼 Aztecs · Taiwan
811
-34
Player eAPM Actions Feudal Castle Imperial Opening
37 1,823 10:02 16:14 — ⛏ Fast Castle
22 1,066 10:51 16:39 31:37 ⛏ Fast Castle
17 855 10:55 15:41 34:35 ⛏ Fast Castle
13 644 16:06 24:15 45:06 ⚔ FC into Skirms
12 570 11:46 20:36 37:16 ⛏ Fast Castle
11 552 10:48 18:50 34:36 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
20,170 18,775 12,705 2,460 54,110 60,533
26,060 11,680 8,890 3,485 50,115 59,021
16,130 17,740 7,315 2,250 43,435 57,629
16,995 12,870 10,290 2,800 42,955 48,647
11,675 8,570 9,570 1,500 31,315 34,827
12,680 9,595 6,605 1,600 30,480 37,200
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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