AoeStats
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Black Forest

508974220Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 4m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Danes · Ireland
1032
+15
🇹🇷 Japanese · Türkiye
1028
+16
🇬🇷 Chinese · Greece
1012
+16
🇦🇷 Hindustanis · Argentina
934
+20
🇪🇨 Goths · Ecuador
1048
-18
🇪🇨 Bohemians · Ecuador
1044
-18
🇩🇪 Franks · Germany
1007
-16
🇬🇹 Varangians · Guatemala
976
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 223 — — —
40 174 — — —
37 163 — — —
31 137 — — —
30 132 — — —
25 111 — — —
22 97 — — —
21 91 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 127 0 0 827 758
650 125 0 0 775 666
650 79 0 0 729 668
400 166 0 0 566 481
350 151 50 0 551 401
350 106 50 0 506 224
250 175 0 0 425 332
300 83 0 0 383 198
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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