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Black Forest

510074353Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 36m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1583
+14
🇻🇳 Japanese · Vietnam
1574
+15
🇨🇳 Lithuanians · China
1572
+15
🇨🇳 Cumans · China
1511
+17
🇳🇱 Britons · Netherlands
1638
-18
🇨🇳 Georgians · China
1600
-18
🇩🇪 Danes · Germany
1528
-15
🇳🇱 Spanish · Netherlands
1419
-10
Player eAPM Actions Feudal Castle Imperial Opening
68 2,476 11:47 15:49 — ⛏ Fast Castle
55 1,987 10:39 23:43 — ⚔ M@A into Archers
51 1,845 10:49 15:12 32:31 ⛏ Fast Castle
44 1,592 10:25 21:33 — ⚔ Archer Rush
44 1,600 12:00 23:15 — ⚔ Towers FC
36 1,286 10:47 15:03 34:32 ⛏ Fast Castle
25 920 9:56 14:09 35:04 ⛏ Fast Castle
23 829 9:28 22:13 29:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,180 10,307 6,995 1,600 34,082 37,256
13,935 10,445 7,925 970 33,275 33,855
13,625 11,073 5,020 2,250 31,968 41,892
12,630 7,380 4,530 2,350 26,890 30,674
9,150 9,377 4,750 1,200 24,477 26,458
9,660 8,049 2,970 650 21,329 23,179
5,305 6,352 1,710 1,340 14,707 16,884
6,975 4,336 655 2,740 14,706 16,419
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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