AoeStats
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Lombardia

509765852Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 17m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
80 1,355 9:18 — — ⚔ Scout Rush
46 781 10:38 14:07 — ⛏ Fast Castle
44 746 11:21 16:04 — ⛏ Fast Castle
41 702 10:00 13:49 — ⛏ Fast Castle
34 575 12:06 — — ⛏ Fast Castle
29 496 12:01 16:15 — ⛏ Fast Castle
27 451 10:55 15:41 — ⛏ Fast Castle
25 433 11:18 16:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,690 2,378 150 0 6,218 6,651
3,330 1,609 910 0 5,849 5,810
2,875 1,679 250 650 5,454 5,594
2,925 2,020 250 200 5,395 5,708
3,175 1,871 200 100 5,346 5,754
2,975 1,877 250 100 5,202 5,746
3,290 1,402 200 0 4,892 6,477
2,825 1,468 250 100 4,643 5,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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