AoeStats
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Arabia

510345420Analyzed
2v2 RM · 2h ago on Sep 30, 2026· 42m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Mongols · Czechia
1136
+13
🇦🇷 Franks · Argentina
1043
+18
🇮🇪 Mongols · Ireland
1091
-16
🇮🇳 Varangians · India
1059
-15
Player eAPM Actions Feudal Castle Imperial Opening
76 3,251 8:52 19:07 — ⚔ Scout Rush
56 2,395 8:14 22:41 — ⚔ Scouts into Skirms
32 1,363 10:31 20:52 —
29 1,221 9:14 22:59 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,135 15,778 14,250 1,600 42,763 46,862
14,805 8,655 5,990 730 30,180 31,635
14,250 6,049 7,845 100 28,244 30,442
7,950 6,910 3,695 230 18,785 18,818
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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