AoeStats
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Arena

509847347Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 57m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bengalis · United Kingdom
1302
+12
🇹🇼 Persians · Taiwan
1260
+14
🇦🇺 Malay · Australia
1214
+16
🇯🇵 Malians · Japan
1192
+17
🇫🇷 Italians · France
1293
-18
🇸🇪 Varangians · Sweden
1195
-14
🇩🇪 Britons · Germany
1190
-14
🇨🇳 Danes · China
1180
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 3,017 10:00 14:02 28:58 ⛏ Fast Castle
43 2,486 10:34 14:04 32:12 ⛏ Fast Castle
42 2,430 10:31 13:33 27:45 ⛏ Fast Castle
41 2,347 10:34 15:00 28:49 ⛏ Fast Castle
37 2,133 10:28 14:55 29:59 ⛏ Fast Castle
25 1,415 12:18 16:57 33:57 ⛏ Fast Castle
23 1,344 11:52 21:08 32:23 ⚔ Archer Rush
21 1,183 11:14 15:39 27:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,730 32,505 18,950 3,525 98,710 108,669
19,845 43,954 27,115 7,135 98,049 109,855
27,620 39,055 19,550 4,965 91,190 101,576
38,220 28,700 11,630 2,380 80,930 96,593
42,295 15,705 13,935 1,705 73,640 84,270
30,535 15,135 15,035 2,800 63,505 79,553
28,420 15,295 17,190 2,280 63,185 97,249
20,235 22,635 8,810 1,475 53,155 55,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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