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Lombardia

510093244Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 67m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
1096
+15
🇸🇪 Varangians · Sweden
1095
+15
🇨🇳 Franks · China
1066
+16
🇦🇺 Spanish · Australia
1030
+18
🇮🇳 Magyars · India
1209
-20
🇮🇳 Burgundians · India
1205
-20
1171
-20
🇮🇳 Vikings · India
698
-4
Player eAPM Actions Feudal Castle Imperial Opening
48 3,241 9:34 20:19 39:10 ⚔ Scout Rush
40 2,679 12:30 17:06 36:37 ⛏ Fast Castle
37 2,501 12:07 16:01 34:55 ⛏ Fast Castle
32 2,165 11:09 18:00 44:52 ⛏ Fast Castle
29 1,925 13:36 18:24 30:40 ⛏ Fast Castle
22 1,503 12:15 17:02 33:27
20 1,339 10:22 24:03 40:15 ⛏ Fast Castle
16 1,056 11:11 16:24 33:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,545 24,672 45,020 2,385 116,622 125,682
45,525 29,705 31,575 5,235 112,040 121,649
35,200 32,095 40,995 2,950 111,240 132,386
43,020 31,078 19,090 3,000 96,188 110,900
38,070 20,291 23,330 2,410 84,101 99,420
19,405 38,785 16,965 5,735 80,890 83,620
16,095 31,205 22,745 3,535 73,580 84,526
33,860 14,260 16,640 2,800 67,560 73,320
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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