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African Clearing

511037436Analyzed
4v4 RM · 2h ago on Oct 3, 2026· 27m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1610
+10
🇫🇷 Vietnamese · France
1608
+10
🇹🇼 Malay · Taiwan
1577
+11
🇧🇷 Maya · Brazil
1570
+10
🇨🇳 Magyars · China
1488
-11
🇨🇳 Danes · China
1457
-10
🇨🇳 Britons · China
1454
-10
🇯🇵 Spanish · Japan
1444
-10
Player eAPM Actions Feudal Castle Imperial Opening
54 1,507 13:22 18:06 — ⛏ Fast Castle
48 1,343 12:01 22:46 — ⚔ Scout Rush
46 1,283 13:11 22:49 — ⚔ Scout Rush
45 1,266 11:46 23:33 — ⚔ M@A into Skirms
43 1,187 12:55 16:38 — ⛏ Fast Castle
42 1,177 17:29 21:34 — ⛏ Fish Boom
29 797 15:40 22:45 — ⛏ Fast Castle
25 696 12:28 16:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,050 5,485 1,460 200 14,195 14,331
6,585 5,029 325 400 12,339 12,088
6,225 5,135 620 300 12,280 11,798
4,675 4,309 1,555 1,080 11,619 11,036
5,325 2,898 1,300 850 10,373 10,461
6,450 2,253 580 650 9,933 10,194
3,975 2,273 505 1,440 8,193 7,829
3,275 3,457 920 200 7,852 7,832
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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