AoeStats
← [GDL] Maldito Pantoja

Nomad

508761718Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 52m 54s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
1384
+10
🇦🇷 Spanish · Argentina
1347
+12
🇪🇸 Persians · Spain
1337
+12
🇺🇸 Varangians · United States
1308
+14
🇲🇽 Danes · Mexico
1373
-16
🇺🇸 Persians · United States
1234
-11
🇲🇽 Huns · Mexico
1224
-11
🇨🇿 Goths · Czechia
1189
-10
Player eAPM Actions Feudal Castle Imperial Opening
59 3,135 13:38 18:30 40:35 ⛏ Fish Boom FC
53 2,820 14:03 22:34 38:21 ⛏ Fish Boom FC
30 1,583 13:20 19:07 35:35 ⛏ Fish Boom FC
30 1,611 12:14 21:24 41:28 ⛏ Fish Boom FC
28 1,494 13:05 17:41 35:30 ⛏ Fish Boom FC
24 1,266 14:25 18:55 — ⛏ Fish Boom FC
23 1,202 13:56 17:42 37:37 ⛏ Fast Castle
18 934 12:48 21:22 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
14,925 28,745 22,265 3,850 69,785 73,611
27,175 14,470 16,470 2,650 60,765 63,844
24,080 14,236 12,045 6,320 56,681 62,660
23,780 13,225 16,550 1,730 55,285 63,487
18,385 10,947 13,160 4,385 46,877 47,892
10,350 17,283 11,415 3,055 42,103 44,184
10,955 15,635 5,835 2,350 34,775 35,720
13,695 10,114 3,575 1,500 28,884 30,384
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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