AoeStats
← [GDL] Maldito Pantoja

Pilgrims

508704520Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 14m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burmese · Mexico
1329
+11
🇲🇽 Varangians · Mexico
1260
+14
🇷🇺 Berbers · Russia
1252
+15
🇲🇽 Mongols · Mexico
1231
+15
🇸🇪 Burgundians · Sweden
1331
-17
🇸🇪 Armenians · Sweden
1298
-17
🇸🇪 Malians · Sweden
1207
-13
🇸🇪 Danes · Sweden
1053
-8
Player eAPM Actions Feudal Castle Imperial Opening
42 616 9:36 — — ⛏ Fish Boom
42 617 12:21 — — ⛏ Fish Boom FC
30 444 9:58 — — ⛏ Fish Boom
25 370 9:57 — — ⛏ Fish Boom FC
24 347 10:44 — — ⛏ Fish Boom into Galleys
23 343 11:36 — — ⛏ Fish Boom FC
20 299 12:19 — — ⛏ Fish Boom
17 255 13:04 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
2,425 3,825 250 100 6,600 6,202
2,150 3,311 410 100 5,971 6,623
2,525 2,826 310 100 5,761 6,093
2,545 2,363 330 100 5,338 6,457
2,300 2,350 450 100 5,200 5,729
1,800 2,765 160 100 4,825 4,770
2,050 2,650 0 100 4,800 6,347
1,400 1,775 0 0 3,175 4,645
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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