AoeStats
← [GDL] Maldito Pantoja

Nomad

508469847Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 56m 33s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Sicilians · Costa Rica
1233
+13
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1186
+15
🇨🇦 Danes · Canada
1153
+16
🇧🇷 Franks · Brazil
1147
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🇹🇼 Mongols · Taiwan
1240
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🇳🇱 Vietnamese · Netherlands
1190
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🇳🇱 Varangians · Netherlands
1168
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🇪🇸 Italians · Spain
1058
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 2,845 15:39 20:21 38:45 ⛏ Fish Boom FC
48 2,743 16:20 19:57 36:17 ⛏ Fish Boom FC
36 2,015 17:18 21:03 38:14 ⛏ Fish Boom FC
29 1,634 14:19 23:53 37:39 ⛏ Fish Boom into Fire Galleys FC into Galleys
26 1,486 17:10 26:45 43:42 ⛏ Fish Boom into Galleys FC
21 1,203 15:21 20:46 41:38 ⚔ Fish Boom FC into Scouts
19 1,095 14:04 24:47 — ⚔ Scouts into Archers
18 1,000 13:54 22:14 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
30,000 24,508 19,170 6,950 80,628 86,115
26,610 24,209 16,125 4,400 71,344 85,348
24,370 14,673 15,945 3,870 58,858 66,456
14,295 21,860 4,365 475 40,995 43,211
9,100 17,080 10,270 1,870 38,320 39,870
10,600 14,253 4,135 3,660 32,648 37,772
6,980 9,940 2,270 2,900 22,090 23,446
6,540 5,346 845 2,385 15,116 14,635
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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