Arabia
509142076Analyzed2v2 RM
·
5d ago on Sep 25, 2026·
18m 28s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 235,130 analysed team-game players on Arabia.
nO
D
Feudal Age
11:19
vs 10:19
btm 26%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:59
btm 0%
eAPM
14
vs 31
btm 9%
First military
14:42
vs 11:40
btm 28%
▼
Low eAPM (14) — busier hands win idle time back
▼
Town centers idle 6:18 of the first 18:28 — keep villagers queued
jirka.crha
D
Feudal Age
11:09
vs 10:19
btm 29%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:59
btm 0%
eAPM
11
vs 31
btm 5%
First military
10:40
vs 11:40
top 33%
▼
Low eAPM (11) — busier hands win idle time back
▼
Loom after the Feudal click (9:05) — usually safest before it
UncleMike2244
C
Feudal Age
9:57
vs 10:19
top 39%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:59
btm 0%
eAPM
17
vs 31
btm 16%
First military
11:15
vs 11:40
top 44%
▼
Low eAPM (17) — busier hands win idle time back
▲
Town centers almost never idle — 21s across the first 18:28
rocknrollperson3
B
Feudal Age
9:43
vs 10:19
top 32%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:59
btm 0%
eAPM
28
vs 31
btm 42%
First military
9:55
vs 11:40
top 16%
▼
Loom never researched — one lost villager costs more
▲
Early military at 9:55 (Spearman) — earlier than 84% of analysed players on Arabia
▲
Town centers almost never idle — 1s across the first 18:28