AoeStats
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Arabia

509142076Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 18m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
852
+18
🇺🇸 Maya · United States
704
+17
🇨🇿 Dravidians · Czechia
737
-14
🇭🇷 Franks · Croatia
735
-34
Player eAPM Actions Feudal Castle Imperial Opening
28 515 9:43 — — ⚔ Skirmisher Rush
17 314 9:57 — — ⚔ Scout Rush
14 257 11:19 — — ⚔ Scout Rush
11 197 11:09 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
3,680 2,930 50 0 6,660 7,421
3,555 1,975 525 200 6,255 6,752
2,775 2,380 230 410 5,795 6,735
2,235 1,540 190 0 3,965 4,639
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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