AoeStats
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Lombardia

509735616Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 43m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Berbers · Argentina
1959
+6
🇦🇺 Varangians · Australia
1862
+9
🇧🇪 Danes · Belgium
1815
+10
🇨🇦 Spanish · Canada
1660
+15
🇦🇷 Persians · Argentina
1725
-12
🇦🇷 Mongols · Argentina
1718
-11
🇦🇷 Bengalis · Argentina
1684
-10
🇦🇷 Georgians · Argentina
1606
-7
Player eAPM Actions Feudal Castle Imperial Opening
60 2,647 10:58 15:26 34:19 ⛏ Fast Castle
59 2,588 12:49 16:31 36:15 ⛏ Fast Castle
51 2,222 10:25 14:35 28:55 ⛏ Fast Castle
50 2,185 10:49 15:53 30:14 ⛏ Fast Castle
50 2,188 8:27 18:15 33:48 ⚔ Scout Rush
48 2,095 8:50 18:11 32:03
47 2,066 7:49 17:56 30:14 ⚔ Scout Rush
31 1,384 12:11 16:25 29:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,275 18,341 23,675 3,565 99,856 111,525
24,680 22,109 25,255 3,960 76,004 81,670
20,610 24,687 12,310 2,770 60,377 71,052
14,640 22,855 12,895 3,850 54,240 66,631
20,310 15,065 12,370 3,205 50,950 64,432
15,680 19,334 11,600 1,005 47,619 54,919
14,400 16,582 12,125 2,910 46,017 52,302
21,815 9,755 8,470 3,575 43,615 47,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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