AoeStats
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Yucatan

510863597Analyzed
4v4 RM · 12h ago on Oct 2, 2026· 61m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Chinese · Chile
1166
+14
🇦🇷 Teutons · Argentina
1110
+16
🇦🇷 Persians · Argentina
1080
+17
🇦🇷 Britons · Argentina
1075
+17
🇲🇽 Sicilians · Mexico
1154
-18
🇨🇳 Jurchens · China
1133
-17
🇬🇧 Varangians · United Kingdom
1085
-15
🇩🇪 Danes · Germany
1056
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,857 11:01 14:45 34:00 ⛏ Fast Castle
29 1,791 14:07 21:01 39:47 ⚔ M@A FC into Skirms
26 1,569 11:13 16:28 33:38 ⛏ Fast Castle
25 1,516 12:22 18:54 — ⚔ Archers FC
21 1,287 11:29 17:26 27:23 ⛏ Fish Boom FC
18 1,122 12:37 17:15 38:43 ⛏ Fast Castle
18 1,130 25:18 35:54 57:17 ⚔ Drush into Archers
13 810 24:28 33:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,220 14,740 30,165 2,860 84,985 93,432
43,840 14,585 20,955 5,600 84,980 85,890
29,440 14,445 10,010 3,925 57,820 80,198
14,125 21,565 17,620 2,800 56,110 97,824
17,625 15,177 8,325 1,700 42,827 50,483
6,750 7,541 7,385 100 21,776 25,474
7,170 7,394 795 1,150 16,509 19,954
4,100 2,665 925 400 8,090 9,187
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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