AoeStats
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MegaRandom

510165546Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 42m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1100
+16
🇩🇪 Varangians · Germany
1099
+16
🇨🇦 Vietnamese · Canada
1093
+16
🇵🇪 Inca · Peru
1087
+16
🇺🇸 Franks · United States
1120
-17
🇲🇽 Lithuanians · Mexico
1112
-17
🇺🇸 Gurjaras · United States
1108
-16
🇨🇦 Celts · Canada
1043
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,924 9:31 20:17 37:03 ⚔ Archer Rush
44 1,846 8:52 21:47 41:40 ⚔ M@A into Archers
41 1,717 11:46 19:53 37:35 ⛏ Fast Castle
32 1,351 9:03 21:49 40:17 ⚔ M@A into Skirms
28 1,185 13:34 17:38 34:20 ⛏ Fast Castle
24 1,030 11:43 24:52 — ⚔ M@A into Skirms
12 504 11:41 18:56 —
11 444 10:36 22:00 —

Resources

Player Food Wood Gold Stone Spent Collected
20,145 10,361 7,830 3,000 41,336 51,917
20,470 10,550 7,405 2,295 40,720 47,740
15,400 13,721 7,615 900 37,636 42,020
16,465 11,492 5,055 955 33,967 37,547
13,835 8,403 2,595 1,600 26,433 37,123
8,665 7,444 1,875 1,440 19,424 22,444
6,820 5,287 1,620 300 14,027 14,700
4,520 3,038 665 1,030 9,253 9,366
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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