AoeStats
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Arena

509773036Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 66m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Khmer · Canada
1116
+18
🇨🇦 Saxons · Canada
1115
+18
🇩🇪 Muisca · Germany
1081
+19
🇩🇪 Varangians · Germany
1080
+19
🇦🇷 Malians · Argentina
1168
-19
🇲🇽 Saxons · Mexico
1158
-20
🇧🇷 Magyars · Brazil
1136
-18
🇨🇱 Khmer · Chile
1128
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 3,387 9:30 15:24 29:24 ⛏ Fast Castle
46 3,072 9:51 14:00 32:36 ⛏ Fast Castle
41 2,759 10:27 13:25 31:32 ⛏ Fast Castle
39 2,570 10:20 15:06 29:45 ⛏ Fast Castle
37 2,434 9:45 13:15 30:31 ⛏ Fast Castle
36 2,421 10:57 15:14 28:51 ⛏ Fast Castle
35 2,330 10:04 14:16 29:41 ⛏ Fast Castle
23 1,522 10:58 14:29 31:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,965 41,650 20,830 3,050 121,495 128,090
32,340 46,165 38,520 4,150 121,175 131,324
34,950 35,865 31,260 2,375 104,450 110,940
58,125 20,495 16,925 3,955 99,500 101,107
50,185 18,630 16,885 8,355 94,055 105,277
40,435 29,365 22,025 1,930 93,755 98,064
20,075 33,610 21,205 2,900 77,790 103,317
31,505 27,900 13,935 3,305 76,645 77,995
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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