AoeStats
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Lombardia

508823677Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 1m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1479
+27
🇨🇳 Mongols · China
1453
+26
🇨🇳 Hindustanis · China
1393
+28
🇹🇭 Malians · Thailand
1314
+29
🇨🇳 Mapuche · China
1981
-32
🇧🇪 Danes · Belgium
1900
-31
🇻🇳 Spanish · Vietnam
1656
-26
1499
-21
Player eAPM Actions Feudal Castle Imperial Opening
68 77 — — —
63 72 — — —
61 69 — — —
61 69 — — —
54 61 — — —
40 46 — — —
28 32 — — —
13 15 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 0 0 0 250 86
150 0 0 0 150 150
150 0 0 0 150 20
100 0 0 0 100 80
50 0 0 0 50 30
50 0 0 0 50 133
0 0 0 0 0 30
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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