AoeStats
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Pilgrims

508814340Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 45m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1971
+4
🇻🇳 Saxons · Vietnam
1924
+5
🇨🇳 Magyars · China
1814
+8
🇮🇳 Koreans · India
1678
+12
🇹🇼 Varangians · Taiwan
1673
-8
🇩🇿 Chinese · Algeria
1622
-7
🇳🇿 Berbers · New Zealand
1612
-7
🇹🇼 Koreans · Taiwan
1609
-7
Player eAPM Actions Feudal Castle Imperial Opening
65 2,963 10:40 14:18 41:57 ⛏ Fish Boom FC into Galleys
58 2,641 11:51 24:18 39:20 ⛏ Fish Boom into Galleys FC
56 2,561 9:25 13:15 — ⛏ Fish Boom FC
44 1,989 11:57 16:41 32:26 ⛏ Fish Boom FC
37 1,667 9:28 15:10 45:27 ⛏ Fish Boom FC
37 1,709 12:36 16:08 31:17 ⚔ Fish Boom into M@A FC
34 1,538 12:09 20:50 37:31 ⛏ Fish Boom FC into Fire Galleys
25 1,155 10:40 16:01 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
16,765 33,840 10,705 1,725 63,035 66,450
14,945 30,083 9,745 4,150 58,923 64,213
20,175 19,425 14,420 4,450 58,470 76,139
12,690 18,595 7,210 1,810 40,305 42,369
13,010 17,479 6,880 1,015 38,384 39,501
11,050 13,879 6,670 2,080 33,679 33,709
13,435 11,655 3,135 2,735 30,960 31,573
6,375 12,047 2,630 2,450 23,502 24,513
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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