AoeStats
← 一剑扫秋风nelson

Pilgrims

508603542Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 30m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1952
+3
🇨🇳 Mongols · China
1863
+5
🇹🇼 Armenians · Taiwan
1781
+7
🇨🇿 Varangians · Czechia
1739
+7
🇦🇷 Britons · Argentina
1592
-6
🇳🇿 Varangians · New Zealand
1589
-6
🇨🇳 Wu · China
1576
-6
🇫🇷 Italians · France
1498
-4
Player eAPM Actions Feudal Castle Imperial Opening
59 1,793 8:55 16:35 28:40 ⛏ Fish Boom FC
42 1,299 11:49 19:07 — ⛏ Fish Boom FC into Fire Galleys
41 1,242 9:54 13:41 29:28 ⛏ Fish Boom FC
37 1,135 10:55 15:45 — ⛏ Fish Boom FC
34 1,043 25:31 29:37 — ⚔ Fish Boom into Drush FC
31 942 11:00 16:09 — ⚔ Fish Boom into Archers FC
31 945 11:21 17:21 — ⛏ Fish Boom FC
28 869 11:01 14:54 25:21 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
8,100 18,000 6,960 100 33,160 34,752
10,560 14,258 6,500 1,050 32,368 34,413
12,850 11,030 3,960 1,700 29,540 31,666
7,800 10,141 1,170 740 19,851 21,340
6,425 9,780 2,505 950 19,660 20,823
7,175 8,733 2,290 1,080 19,278 21,559
5,650 9,125 1,680 1,060 17,515 19,177
4,500 5,343 350 275 10,468 10,611
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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