AoeStats
← Kingslayers_

Yucatan

510284209Analyzed
4v4 RM · 8h ago on Sep 30, 2026· 59m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
880
+13
🇦🇺 Danes · Australia
864
+13
🇩🇪 Japanese · Germany
770
+17
🇮🇹 Khmer · Italy
704
+20
🇮🇩 Magyars · Indonesia
850
-18
🇧🇬 Dravidians · Bulgaria
827
-17
🇨🇳 Britons · China
802
-16
🇨🇳 Danes · China
715
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 2,333 12:38 17:21 30:59 ⛏ Fast Castle
33 1,935 12:32 26:52 40:13 ⚔ Scout Rush
29 1,719 12:33 19:07 40:28 ⛏ Fast Castle
23 1,340 12:52 22:03 36:39 ⛏ Fast Castle
23 1,363 13:17 17:52 39:27 ⛏ Fish Boom FC
22 1,279 15:19 29:27 39:04 ⛏ Fast Castle
19 1,147 12:37 21:43 40:27 ⛏ Fast Castle
18 1,091 14:56 28:06 33:37 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
38,695 18,970 21,850 4,005 83,520 105,185
26,030 26,000 8,585 5,465 66,080 82,798
12,400 24,005 16,665 12,895 65,965 80,822
24,480 17,230 8,650 4,100 54,460 73,144
26,955 5,501 6,780 2,390 41,626 52,968
12,300 15,867 9,400 1,860 39,427 47,943
13,980 14,630 7,055 2,240 37,905 48,392
16,835 7,665 9,490 1,555 35,545 42,645
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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