AoeStats
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Arena

510410238Analyzed
3v3 RM · 21h ago on Sep 30, 2026· 84m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Danes · Spain
775
+15
🇹🇷 Bohemians · Türkiye
768
+15
🇹🇷 Turks · Türkiye
765
+16
🇹🇷 Slavs · Türkiye
798
-17
🇺🇸 Varangians · United States
756
-15
🇺🇸 Byzantines · United States
719
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 3,165 12:08 17:37 32:51 ⛏ Fast Castle
32 2,733 12:03 17:09 35:45 ⛏ Fast Castle
28 2,375 10:23 18:07 35:46 ⛏ Fast Castle
24 2,062 11:38 16:58 40:27 ⛏ Fast Castle
13 1,107 10:39 16:34 32:34 ⛏ Fast Castle
13 1,065 13:07 18:01 38:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
80,795 24,420 36,010 2,195 143,420 156,387
43,755 60,355 3,940 1,505 109,555 144,243
26,330 38,405 26,615 5,525 96,875 126,250
26,350 23,715 20,330 2,340 72,735 89,658
30,025 19,595 12,195 2,205 64,020 67,358
17,190 10,980 10,940 2,250 41,360 101,039
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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