AoeStats
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Fortress

510155931Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 57m 11s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malay · Germany
1207
+16
🇬🇧 Varangians · United Kingdom
1164
+18
🇰🇿 Saxons · Kazakhstan
1148
+18
🇩🇪 Slavs · Germany
1233
-18
🇩🇪 Dravidians · Germany
1233
-19
🇩🇪 Portuguese · Germany
1148
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,242 8:32 12:34 33:51 ⛏ Fast Castle
32 1,816 7:59 11:57 26:10 ⛏ Fast Castle
32 1,804 8:31 12:20 28:46 ⛏ Fast Castle
25 1,456 7:28 11:02 35:05 ⛏ Fast Castle
21 1,195 9:27 14:10 32:15 ⛏ Fast Castle
19 1,090 7:47 12:32 35:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,720 27,945 19,675 3,575 85,915 101,055
30,145 22,365 21,870 5,600 79,980 97,717
31,245 21,225 18,450 4,510 75,430 81,092
23,695 22,190 12,130 2,830 60,845 78,089
18,725 21,140 12,455 2,150 54,470 58,175
20,530 17,155 9,510 2,545 49,740 54,548
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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