AoeStats
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Nomad

509607994Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 62m 34s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
644
+11
🇺🇸 Saxons · United States
611
+12
🇮🇩 Varangians · Indonesia
604
+12
🇯🇵 Mongols · Japan
495
+16
🇬🇧 Franks · United Kingdom
546
-14
🇨🇭 Sicilians · Switzerland
522
-13
🇧🇪 Bulgarians · Belgium
507
-12
🇺🇸 Lithuanians · United States
506
-12
Player eAPM Actions Feudal Castle Imperial Opening
20 1,253 15:55 27:02 44:37 ⛏ Fish Boom FC
17 1,042 15:00 22:41 41:13 ⛏ Fish Boom FC
15 964 23:58 34:45 49:13 ⚔ Drush FC into Fish Boom
11 668 13:53 24:37 39:59 ⛏ Fast Castle
11 719 18:54 27:37 39:13 ⚔ Fish Boom into Skirms into Towers
10 643 17:21 30:39 57:49 ⚔ Fish Boom into Scouts into Towers
8 524 19:50 47:27 — ⚔ Drush
6 382 14:50 27:52 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
15,970 24,025 10,840 6,500 57,335 81,293
21,790 17,643 5,115 5,410 49,958 60,161
21,835 9,930 14,100 950 46,815 53,942
22,735 10,970 10,520 2,450 46,675 49,840
16,465 9,116 12,100 3,000 40,681 44,946
11,390 10,445 4,340 1,825 28,000 29,570
14,130 10,375 2,615 650 27,770 31,940
6,810 9,415 3,045 975 20,245 23,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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