AoeStats
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Oasis

509011491Analyzed
3v3 RM · 9d ago on Sep 25, 2026· 28m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
954
+14
🇺🇸 Saxons · United States
932
+15
🇺🇸 Danes · United States
881
+18
🇦🇷 Spanish · Argentina
929
-15
🇨🇱 Goths · Chile
911
-45
🇦🇷 Persians · Argentina
911
-45
Player eAPM Actions Feudal Castle Imperial Opening
44 1,231 9:39 15:47 — ⛏ Fast Castle
37 1,049 10:49 17:39 — ⛏ Fast Castle
29 832 11:36 19:40 — ⛏ Fast Castle
20 573 14:16 21:16 — ⛏ Fast Castle
20 556 12:15 — — ⛏ Fast Castle
16 450 11:56 26:02 —

Resources

Player Food Wood Gold Stone Spent Collected
7,905 5,175 995 1,500 15,575 17,137
7,155 4,810 1,860 750 14,575 15,907
3,600 4,245 1,380 710 9,935 11,705
3,975 3,060 400 750 8,185 11,588
3,275 1,648 540 775 6,238 7,650
2,770 2,448 250 0 5,468 7,040
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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