AoeStats
← Kirk Van Houten's Horny Ghost

MegaRandom

509200999Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 42m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Lithuanians · Chile
1153
+13
🇬🇹 Malay · Guatemala
1137
+14
🇨🇱 Byzantines · Chile
1123
+15
🇬🇧 Danes · United Kingdom
1102
+15
🇮🇪 Britons · Ireland
1183
-17
1107
-15
1051
-13
1032
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 2,338 10:50 23:43 38:19 ⚔ M@A into Skirms
38 1,620 11:29 15:03 28:37 ⛏ Fish Boom FC
38 1,610 11:59 18:47 — ⚔ Archers into Fish Boom
19 814 12:59 17:07 — ⛏ Fast Castle
19 793 11:57 16:24 34:33 ⛏ Fish Boom FC
16 684 12:37 20:20 — ⛏ Fish Boom FC
14 606 12:24 16:46 26:13 ⛏ Fast Castle
12 500 11:35 15:58 33:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,560 15,252 9,940 3,365 50,117 63,356
12,635 15,223 2,780 475 31,113 33,497
8,100 9,239 5,000 1,150 23,489 30,159
12,075 5,220 2,530 1,500 21,325 23,577
7,590 7,385 3,935 2,250 21,160 23,425
11,280 5,908 2,300 750 20,238 28,862
9,245 3,465 5,050 1,400 19,160 20,202
5,225 4,827 335 1,810 12,197 15,948
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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