AoeStats
← Kirk Van Houten's Horny Ghost

Pilgrims

508739872Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 22m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bengalis · Argentina
1185
+14
🇺🇸 Varangians · United States
1169
+15
🇸🇰 Maya · Slovakia
1129
+17
🇦🇷 Koreans · Argentina
1106
+18
🇮🇪 Vikings · Ireland
1215
-20
🇮🇪 Persians · Ireland
1202
-18
🇮🇪 Italians · Ireland
1083
-13
1074
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 990 11:39 17:28 — ⛏ Fast Castle
42 949 11:01 — — ⚔ Fish Boom into Archers
25 563 11:55 19:27 — ⚔ Fish Boom into Archers
22 497 10:47 — — ⚔ Fish Boom into Archers
22 482 10:56 — — ⚔ Fish Boom into Scouts
20 440 13:27 17:59 — ⛏ Fish Boom FC
20 456 11:15 17:47 — ⚔ Fish Boom into Galleys FC into Archers
17 370 10:55 20:25 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
3,800 6,620 1,520 225 12,165 11,802
4,400 4,810 1,180 200 10,590 10,896
3,850 4,270 1,325 230 9,675 10,752
4,470 2,980 785 870 9,105 9,203
3,075 2,646 805 2,050 8,576 9,145
3,585 3,575 865 200 8,225 8,605
3,660 3,259 85 475 7,479 8,093
2,260 3,140 955 120 6,475 7,726
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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