AoeStats
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Arabia

503188747Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 43m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burgundians · France
747
+15
🇨🇱 Spanish · Chile
734
+16
🇩🇰 Persians · Denmark
761
-39
🇲🇽 Italians · Mexico
702
-20
Player eAPM Actions Feudal Castle Imperial Opening
16 697 10:22 22:01 37:45 ⚔ Archer Rush
11 467 11:58 22:11 34:53 ⚔ Archer Rush
9 373 13:28 26:51 38:49 ⚔ Archers into Scouts
9 376 10:59 20:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,220 10,850 10,130 1,500 36,700 39,711
15,155 9,775 9,060 1,725 35,715 39,113
12,455 7,595 4,005 1,690 25,745 28,780
3,775 2,485 200 0 6,460 22,890
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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