AoeStats
← 从不压堡之人

MegaRandom

509292798Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 39m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1347
+6
🇨🇳 Spanish · China
1072
+16
🇭🇰 Saxons · Hong Kong SAR China
986
+19
🇨🇳 Danes · China
910
+22
🇹🇼 Danes · Taiwan
1085
-16
🇹🇼 Poles · Taiwan
1072
-16
🇨🇳 Malay · China
1069
-16
🇹🇼 Tupi · Taiwan
1064
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 1,932 11:24 14:47 33:54 ⛏ Fast Castle
41 1,644 11:43 15:29 31:04 ⛏ Fish Boom FC
34 1,364 10:52 18:51 38:40 ◆ Galleys FC
32 1,271 11:20 15:16 33:55 ⛏ Fish Boom FC
29 1,148 10:32 17:50 30:46 ⚔ M@A FC into Skirms
25 1,002 11:36 15:47 35:04 ⛏ Fast Castle
24 948 11:29 21:05 34:23 ⛏ Fish Boom FC
22 858 11:00 16:27 31:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,115 15,350 7,310 2,350 44,125 57,183
16,930 15,900 5,695 3,000 41,525 47,612
18,890 9,505 3,745 2,150 34,290 43,601
12,355 12,701 6,035 3,135 34,226 38,501
12,600 12,821 5,800 1,600 32,821 45,054
9,675 10,115 5,555 3,110 28,455 36,299
9,615 6,805 4,905 1,400 22,725 25,362
8,640 6,830 2,570 1,955 19,995 24,806
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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