AoeStats
← 从不压堡之人

MegaRandom

509292319Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 0m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1103
+16
🇹🇼 Teutons · Taiwan
1059
+18
🇨🇳 Saracens · China
1051
+18
🇨🇴 Byzantines · Colombia
974
+20
🇨🇳 Mongols · China
1375
-28
🇨🇳 Spanish · China
1091
-19
🇭🇰 Varangians · Hong Kong SAR China
1000
-14
🇨🇳 Danes · China
921
-11
Player eAPM Actions Feudal Castle Imperial Opening
62 50 — — —
60 48 — — —
53 43 — — —
53 43 — — —
38 31 — — —
37 30 — — —
32 26 — — —
10 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 75 0 0 625 350
200 100 50 0 350 0
200 50 0 0 250 0
200 50 0 0 250 0
150 50 0 0 200 150
100 25 0 0 125 0
0 0 50 0 50 16
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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