AoeStats
← 从不压堡之人

Arena

508877525Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 37m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1214
+11
🇨🇳 Poles · China
1129
+15
🇨🇳 Spanish · China
1111
+15
🇭🇰 Danes · Hong Kong SAR China
1048
+18
🇵🇹 Bengalis · Portugal
1142
-17
🇮🇹 Danes · Italy
1104
-15
🇹🇷 Vikings · Türkiye
1082
-14
🇪🇸 Khmer · Spain
1059
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 2,246 10:51 14:49 35:03 ⛏ Fast Castle
44 1,640 10:45 14:33 28:01 ⛏ Fast Castle
35 1,317 10:57 14:53 30:10 ⛏ Fast Castle
28 1,058 10:51 14:23 29:51 ⛏ Fast Castle
26 983 11:35 16:17 34:56 ⚔ FC into Scouts
21 786 11:43 16:20 33:27 ⛏ Fast Castle
16 608 13:00 22:21 34:07 ⚔ M@A FC
14 539 10:32 18:35 27:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,180 11,800 8,480 1,700 47,160 51,912
18,565 15,255 10,790 950 45,560 53,256
16,045 11,360 8,560 2,050 38,015 41,516
14,040 12,980 6,520 3,245 36,785 43,696
17,500 8,190 8,015 850 34,555 37,117
12,530 11,250 6,610 1,160 31,550 36,358
10,575 7,940 3,795 400 22,710 24,942
9,300 5,770 3,230 1,600 19,900 26,240
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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