AoeStats
← 从不压堡之人

Arena

508860166Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 36m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
1184
+13
🇨🇳 Franks · China
1182
+13
🇯🇵 Malay · Japan
1131
+15
🇨🇳 Khmer · China
1102
+16
1209
-18
1112
-14
🇨🇳 Spanish · China
1094
-14
🇭🇰 Saxons · Hong Kong SAR China
1021
-11
Player eAPM Actions Feudal Castle Imperial Opening
54 1,971 10:59 14:31 26:39 ⛏ Fast Castle
41 1,475 11:29 15:47 27:15 ⛏ Fast Castle
39 1,409 10:59 15:00 30:00 ⛏ Fast Castle
32 1,160 9:46 13:32 28:23 ⛏ Fast Castle
28 1,022 9:21 13:54 34:10 ⛏ Fast Castle
26 937 10:32 15:06 31:22 ⛏ Fast Castle
20 731 10:05 13:53 28:23 ⛏ Fast Castle
17 609 14:00 19:14 30:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,760 12,685 12,095 950 47,490 51,102
21,270 15,760 6,570 2,350 45,950 51,405
19,865 11,055 9,910 950 41,780 48,864
16,395 14,655 7,040 1,950 40,040 47,528
14,630 12,525 9,525 3,065 39,745 48,225
19,105 9,580 8,265 1,030 37,980 43,793
11,710 9,885 4,995 1,130 27,720 29,080
10,745 8,725 2,915 1,500 23,885 28,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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