AoeStats
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Fortress

509315002Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 43m 43s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Wu · Vietnam
1398
+15
🇻🇳 Franks · Vietnam
1382
+16
🇹🇷 Khmer · Türkiye
1280
+20
🇨🇳 Sicilians · China
1218
+21
🇪🇸 Saxons · Spain
1398
-19
🇻🇳 Cumans · Vietnam
1388
-19
🇲🇽 Celts · Mexico
1345
-17
🇩🇪 Danes · Germany
1342
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 2,143 6:44 11:29 32:41 ⛏ Fast Castle
46 2,031 7:05 11:51 29:17 ⛏ Fast Castle
42 1,829 7:51 12:05 26:37 ⛏ Fast Castle
40 1,743 6:49 12:50 26:55 ⛏ Fast Castle
35 1,538 7:44 10:46 22:38 ⛏ Fast Castle
29 1,278 8:50 12:57 41:22 ⛏ Fast Castle
28 1,214 6:08 15:33 30:56 ⛏ Fast Castle
27 1,197 7:00 11:47 26:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,370 40,655 22,870 1,600 91,495 95,030
36,540 24,295 16,395 2,450 79,680 87,502
29,765 16,790 25,395 560 72,510 81,230
34,695 10,170 18,155 3,550 66,570 73,725
31,260 18,810 11,755 2,010 63,835 73,790
24,625 18,785 13,235 2,425 59,070 72,217
16,115 16,927 2,920 785 36,747 37,674
8,275 14,250 10,010 260 32,795 35,373
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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