AoeStats
← lotrjoey

Lombardia

508544733Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 69m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Muisca · United States
1185
+12
🇺🇸 Persians · United States
1133
+14
🇦🇺 Turks · Australia
1132
+14
🇨🇦 Varangians · Canada
1008
+21
🇺🇸 Japanese · United States
1108
-16
🇲🇽 Saxons · Mexico
1098
-15
🇺🇸 Mongols · United States
1096
-15
🇦🇷 Vietnamese · Argentina
1083
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,755 11:06 19:01 32:08
36 2,495 9:58 25:43 46:20 ⚔ Archer Rush
30 2,075 9:53 21:35 42:51 ⚔ Scout Rush
29 2,047 11:35 15:55 31:41 ⛏ Fast Castle
26 1,842 11:11 15:13 31:48 ⛏ Fast Castle
26 1,817 10:43 17:33 38:25 ⚔ Scouts FC
16 1,111 11:45 17:33 41:28
14 1,008 12:17 16:54 37:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,500 37,021 27,625 5,350 105,496 125,979
36,495 25,887 28,800 1,725 92,907 109,125
29,355 41,585 12,430 4,665 88,035 92,182
26,780 29,034 17,470 5,005 78,289 88,432
26,000 26,525 13,470 3,810 69,805 86,953
23,010 16,135 10,580 3,685 53,410 57,819
25,275 14,795 8,625 3,000 51,695 55,436
19,085 17,328 6,635 2,520 45,568 71,077
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.